AUTHOR(S): Antonova A., Bontchev B.
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ABSTRACT Increasingly, teachers have to organize and deliver personalized, motivating and student-focused educational practices. Furthermore, they have to design learners-centered instructions, focused on learners’ needs, individual learning styles and personal preferences. In the same time, implementation and use of educational video games in classroom settings remain low. The current paper aims to explore six general scenarios for designing and implementing educational video games in class. These scenarios cover all features that a teacher has to conceive in order to develop smart adaptive video games using the APOGEE game platform. By providing simplified tools and methods for building educational games, APOGEE facilitates teachers to develop and adapt its own-generated educational games. The paper identifies the main challenges faced by teachers in the process of implementation of educational video games in class. Then, the learning scenarios elements and methodology for building educational video games in the context of learning experiences are explored. We present six educational video game scenarios and their implementation framework. Finally, the focus is put on some practical issues and considerations for implementing educational video games in the classroom. |
KEYWORDS Scenarios, Personalized Learning Scenarios, Video Games |
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Cite this paper Antonova A., Bontchev B.. (2019) Designing Scenarios for Personalized Learning: Enabling Teachers to Apply Educational Video Games in Class. International Journal of Education and Learning Systems, 4, 20-26 |
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