AUTHOR(S): Shefali Sonavane, Mayur Rathi, Sachin Patil
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ABSTRACT The worldwide expansion of an education field highly demands for skill based learning with professional approach. In response to this greedy need, the paper emphasises practice based learning in engineering education. The iterative method has been followed for extensive role play simulation in order to develop the product for realistic client. The described learning model is implemented over a student class of an undergraduate level course, 'Software Engineering and Design’. The evolutionary process is adopted to optimise the students’ performance assessment in terms of critical thinking, technical competency and project management skills. The judgmental abilities are tried to quantify with the help of attainment calculations which define the Difficulty Index of the course. This process helped to form the basis and maintain the quality benchmark for course assessment and provided the opportunity to improve the same through the closure loop. |
KEYWORDS Practice Based Learning (PBL), Course Outcome (CO), Software Requirement Specification (SRS) |
REFERENCES [1] Patricia Charlton, Katerina Avramides, "Knowledge Construction in Computer Science and Engineering when Learning Through Making", IEEE Transactions on Learning Technologies, 2016, Vol. 9, pp. 379-390. |
Cite this paper Shefali Sonavane, Mayur Rathi, Sachin Patil. (2018) Practice Based Closure Quality Loop Optimization in Teaching Learning Process: A Case Study in Software Engineering Design. International Journal of Education and Learning Systems, 3, 16-20 |
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